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Fun incremental game that charts the meteoric rise of the Gleeb industry! I like the layouts of the little cities and was elated to discover the game has several stages with different environments. Nice and simple mechanics pitting Gleeb production of cash against happiness and the Gleeb cap. As in other incrementals, it would be cool to think about how other systems could be introduced and interact with one another; I found with patience and favoring happiness it was easy to maintain sustainable cash production. I guess Gleebs aren't that fussy! Great work :) 

Thanks so much!